Sylvie Tremblay
Coordonnatrice, Animation 3D et Synthèse d'Images · Département des Arts Numériques · Collège O'Sullivan de Québec
Academic focus & active research
Sylvie Tremblay leads the 3D animation division, investigating technical asset pipelines, procedural shading algorithms, and cinematic character rigging for the interactive gaming and film sectors in Quebec.
Supervision & prospective applicants
Scholars preparing thesis research, graduate admissions, or collaborative inquiries at Collège O'Sullivan de Québec should consult the department directory for current lab openings, funding availability, and research prerequisites.
- Institution
- Collège O'Sullivan de Québec
- Department / Faculty
- Département des Arts Numériques
- Primary Field
- Real-Time Game Engine Rendering
- Campus Location
- Quebec City, Quebec, Canada
Editorial review
Faculty listings are compiled from official university publications, academic directories, and institutional portals reviewed on 2026-10-15. OpenField is an independent research guide and is not formally affiliated with or endorsed by Collège O'Sullivan de Québec.