OpenField
Canada · Faculty · Reviewed 2026-10-15

Sylvie Tremblay

Coordonnatrice, Animation 3D et Synthèse d'Images · Département des Arts Numériques · Collège O'Sullivan de Québec

Academic focus & active research

Sylvie Tremblay leads the 3D animation division, investigating technical asset pipelines, procedural shading algorithms, and cinematic character rigging for the interactive gaming and film sectors in Quebec.

Real-Time Game Engine Rendering 3D Procedural Texturing Motion Pipeline Design

Supervision & prospective applicants

Scholars preparing thesis research, graduate admissions, or collaborative inquiries at Collège O'Sullivan de Québec should consult the department directory for current lab openings, funding availability, and research prerequisites.

Department / Faculty
Département des Arts Numériques
Primary Field
Real-Time Game Engine Rendering
Campus Location
Quebec City, Quebec, Canada

Editorial review

Faculty listings are compiled from official university publications, academic directories, and institutional portals reviewed on 2026-10-15. OpenField is an independent research guide and is not formally affiliated with or endorsed by Collège O'Sullivan de Québec.